Overview:
Build your own area with slaves and brothels.
Changelog:
v0.10.3
Pregnancy:
Characters can now get pregnant, if they have sex without a sterilization implant (or have a factory implant).
Infants born can do one of two things, configurable in the policies menu:
You can instantly sell them for a tidy profit.
Or make them citizens, which costs a small amount of money, but does nothing else for now.
This can be set separately for your offspring.
Added new implants to adjust the parameters, ranging from sterilization to the broodmother implant.
You can abort pregnancies in the surgery center or rules assistant (and you can disable this whole feature with a rule that aborts all pregnancies all the time).
The rules assistant can now filter by pregnancy.
There's a fun little "ding" sound when you impregnate someone in a dialog or event.
Colonies List:
You can now manage your holdings properly. I was putting this off because it was annoying to wire, but it's done now.
The new colonies list allows you to manage colonies in bulk, with the same filtering/selection setup as the slave list.
You can apply civilian and military upgrades easily in bulk through there.
It will also show you how many tributes each colony will send you.
Tribute Rework:
Your colonies (and more modest holdings, like Sleepy Pines) will automatically send tributes to your station.
You can combine that with the rules assistant to create vast fully-automated training setups.
The Holdings list has a field to set the maximum population.
If you have more than that many slaves already, you won't miss out. It will just sell them automatically.
Balance Changes:
Most playstyles have gotten significant adjustments, almost all of them buffs. That includes:
The Dairy now makes serious money when fully stocked.
Same for the arcade.
The bar, casino, and nightclub also make useful money now.
Stat training now happens faster, and has more of an impact on value (both in the market and in the brothel).
Buffed taxes, and made them scale more reasonably with population and prosperity.
Most buildings are more expensive, but pay for themselves.
Midrange hotels now hold 50 guests. Changes to the model to make them visible and plausible will come later (probably with the research update, which will be structure-focused).
Other Changes:
You can now see a full breakdown of value on the inspection screen.
Made drop-downs taller so you don't have to scroll them.
A new round of optimizations, particularly when there are a lot of people around.
Slightly brightened everything.
Body parts now have friendly names in the surgery center.
Added a new cutscene when you conquer your first system.
The starting system no longer has planets, taxes, or tributes. Just your station (new games only).
Palace breeding assignment is now separate from the palace decoration assignment.
Bug fixes:
Events no longer have bad framerates when there is a lot going on in your station.
Rules in the rules assistant that modify outfits now save/load correctly.
Rules assistant summary now shows when a rule removes clothing items.
Several bug fixes around solar system stats (they now update correctly with upgrades, and have an appropriate impact on tax revenue)
Removed request to transfer to nonexistent porn studio.
Conquering the galaxy before triggering the "Ascension" event now shows the priest images correctly.
Surgery center no longer shows body types that are incompatible with the character's stats.
Added direction indicator to cage and sybian horse.
Milk Run and Dishonored clan can no longer show up if you've already captured Kinscourge.
Using palace furniture now updates the "times had sex" counter, if appropriate.
Sharing a spa with someone no longer counts as losing your virginity to them.
Priestess outfit no longer clips with large breasts when half-removed.
Reduced (but did not eliminate) pathfinding jank.
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