War of the Orcs - Version 1.0.9 by Ripe Banana Games Adult PC Game

Adult PC Game: War of the Orcs - Version 1.0.9 by Ripe Banana Games Archive

The game has a custom built hex-grid turn based strategy combat system. - This isn't an 'out of the box' turn based strategy kit or something, it's fully unique and all of the AI and combat logic is custom built.

The game's combat system will have dozens of different types of units that all have their own special combat abilities. I exported more than 200,000 images for all of the creatures and their animations and am working through getting them all integrated into the game. The game has quite a few integrated and playable units types already, but, this will continue to be expanded on and each new unit added will make the combat system more interesting. There's also a loot system in the game with hundreds of pieces of equipment (already added) that will modify the Player's stats. These can be found randomly from combat encounters or purchased from in-game stores using in-game currency.

The game has some RPG elements in the story and the adult aspects are handled primarily through renders and dialogue. There are quite a few scenarios and dozens of renders already in the game in it's current state, but this will continue to get expanded upon.

What's changed:

I did some major game optimizations which reduced the game's unpacked size from 2.25GB to 1.26GB, a 44% reduction. This was primarily the result of spending some painstaking hours optimizing pretty much every texture in the game, but, I think the results were worth it. The game should have better performance overall and take less CPU and GPU to run.
Added tutorials to the game that are accessible from the in-game menu. - This should help players figure out how different aspects of the game work and potentially clue them in to features that they may not have known existed.
Added some logic to prevent various pop-up windows from interfering with each other. The pop-ups, such as level up, notifications, and dialogue events should now be better about watching and waiting for other windows to finish what they're doing before they activate.
The Yunkuthu and the Amazon renders should now show up for viewing in the remember exploits viewer after the encounters have been completed.

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