Overview:
A text-based, adult game with sci-fi & RPG elements!
Your father's just been murdered. He was the God of Time.
Now, it's your turn! Save damsels from dark corners of history; train them as warriors, courtesans, or workers.
Build your forces.
Expand & upgrade your citadel.
And survive the enemies that seek your death!
Changelog:
Version 1.5.0
Greetings, one and all!
I've got an exciting update to share for version 1.5.0 of Sanctuary in Time. We've got an all-new feature in the form of dynamic, interactive punishment sessions with followers. Now, you can take a very personal & up close role in making sure those naughty followers stay in line. Check out the details in the full changelog below.
These updates are coming to patrons first, then after the early access period, they’ll be released for others as well.
Above all else, have fun!
Max (Novus Operandi)
***
New Feature: One-on-One Nude Punishments with Followers
A new interactive dialogue is available which allows the player to conduct one-on-one punishments of nude followers. This activity is only available for followers who possess a certain minimum of Submission, Devotion, or Love, and involves them voluntarily submitting for corrective action by the player. This dialogue can be accessed from the Inspection Menu, and is labeled Nude Punishment. (Followers who do not meet requirements for this dialogue will not display this option.)
A Vulnerable Position. When willing to undergo such punishment, a follower will voluntarily strip down and submit herself for corrective action by taking hold of a control bar which is lowered from the ceiling. This bar (shaped like an inverse letter “T”) has straps on each end which the follower takes hold of. Once the bar’s straps are in hand, it will raise a few inches upward, lifting the follower up on toes. Afterward, the player can perform various actions on the front or back side of the follower’s body, while walking between these two vantage points.
Punishment Actions. 12 different punishment actions are available to the player, some exclusive to the front side of the body and some exclusive to the rear side; these include using a leather strap to whip the shoulders, back, and buttocks of a follower, along with actions to address far more sensitive areas of the body.
Soothing Actions. 12 different soothing actions are also available to the player, should they decide to take a break from doling out punishment. These include washing the follower’s face with a warm, damp cloth, and applying ointment or salve to various areas of their body.
Pain, Pleasure, and Intimacy. Punishment actions increase a follower’s pain, while soothing actions reduce their pain. And once pain has been reduced to a certain threshold, soothing actions will also increase arousal. More advanced intimate choices for both punishment and soothing actions become available once a follower’s arousal is high enough, and these actions can lead to orgasm.
Breaking Points & Mercy. Everyone has a breaking point, and each follower has a unique breaking point determined by various factors; such as her current health, personality type, level of muscular development, and experience in various skills. This breaking point can change over time as the follower improves or worsens in certain key areas. And during punishment, the player has the choice to take that follower all the way to her breaking point (and beyond), or show mercy and pull back before reaching it. If you take a follower beyond what she can presently endure (don’t worry, you’ll get a warning beforehand) she’ll suffer a dramatic physical breakdown which leaves her nearly senseless, and afterward, she’ll have to be roused with smelling salts to continue.
Chance for Injuries. If a follower is taken to her breaking point, she may suffer an injury. One of several possible outcomes can occur (with varying chances) which may affect her ability to continue. Her health may remain stable despite the strain to her body, or she may suffer a minor, moderate, or significant injury. If a follower’s health falls too low, she’ll be unable to proceed further, but if her health remains high enough, punishment can continue afterward.
Foster Submission or Devotion. Taking a follower beyond her breaking point has its benefits. It increases her Submission to the player. But showing mercy has benefits as well. If the player decides to pull back before reaching a follower’s breaking point, and then soothes her pain away, the follower’s Devotion to the player will increase instead. When a follower reaches this point at which changes can be affected (either for Submission or Devotion), a message will appear letting the player know that the follower’s will has now become “more pliable.”
Keeping It Fresh. Text descriptions for most actions in this dialogue include randomized, procedural elements to increase variety on repeated uses. So, you can strap a follower’s buttocks multiple times in a row, and get slightly different descriptions every time, including the direction the strike originates from, the area targeted (left, right, or both buttocks) and the words used to describe the strike.
Misc. Updates
Added new weekly activity that Courtesans and Temple Priestesses can be witnessed performing while on duty. They can now be seen soothing the nerves of the inexperienced or traumatized, while helping them learn the ways of love.
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