Jktulord European Deadzone: Polesie version 0.46.0 Adult Sex Game

Jktulord European Deadzone: Polesie version 0.46.0 - Adult Sex Game

Overview:
The Polesie region of Eastern Europe lies quarantined after a catastrophic event transformed its landscape and inhabitants. As a lone survivor, navigate this sealed nightmare of succubi, ghouls, and twisted horrors. Uncover the truth or attempt to tame the unknown.
The game is completly made in pure HTML/JS, packaged as a standalone Windows app via electron.
Formerly known as SinE3R
Changelog:
v0.46.0
Enemies & AI
Enemies can now walk, see, and have vision cones.
Enemy images are visible on locations.
Enemies can follow you, lose track of you, and patrol.
The village, farm, sawmill, and junkyard have been massively reworked to accommodate the new AI.
Succubi
Three succubi now roam the world.
6 intimate animations triggered after being grappled.
A nun succubus has been added, with 2 unique animations.
All enemies have unique movesets.
Battle balance has been greatly improved (still not final).
There are now 23 enemies in total.
Ghouls now have an “Immovable” parameter, making them bypass patrolling routes and wandering — they simply stay still during patrol behaviour.
Countless small changes and tweaks across all enemy behaviour.
Quests
Quest system rework - Quests have been completely rewritten and their interface updated. The old system was highly unstable and kept breaking. This rework focuses on stability and quality of life. NPCs can now offer multiple quests at once, and you can preview quest info and rewards in advance. You can also cancel a quest directly from an NPC.
Gameplay
Sprint action - Sprint to run away from enemies faster, but it consumes stamina.
New “Exhausted” debuff - Appears when you completely drain your stamina by sprinting. Prevents stamina regeneration for a short time.
Aiming mode - A new system that expands firearm capabilities. It lets you shoot visible enemies before combat begins, directly on the map. Right-click an enemy in this mode to view additional information.
Diagonal movement keybinds - You can now move diagonally using key combinations.
Click to walk can now be disabled - The click-to-walk option can be turned off in the settings.
Survival Needs Rework
Needs decrease more slowly due to the new, slower time progression.
Hunger can now be used to rest and fully heal yourself.
Thirst is now used to perform targeted attacks to arms, legs, and head.
Max stamina is now 50.
Stamina regenerates quickly, ensuring you always have full stamina when attacking.
Time
Time is now unified across all actions.
Every tile walked advances time by 5 minutes.
A notification is displayed when day or night ends.
Saves & Loading
Multi-slot save system - You can now have multiple save slots and save your progress to any of them.
Reworked save/rest UI on the bed - Updated to support the new multi-slot save system.
Loading screen now appears when loading a save.
UI & Controls
Lower action panel now remains open while moving and includes Sprint and Aiming buttons.
Transparent inventory scrollbar.
Inventory scrollbar moved to the left and restyled.
Movement keybind hints are now shown when loading the game.
Click to walk can be disabled in settings.
Loot spots are now in a different position.
You can now end your turn by clicking the player icon (while waiting).
Walking panel height set to 590px, with a button to resize.
Scene selector now has proper images, fixed naming, and animations.
New keybinds added for diagonal movement.
Other
Clicker App - Numerous new features and improvements added.
Bug Fixes
Fixed a bug where the third and subsequent pouches would disappear after loading a save.
Fixed a bug where some exchanges in the exchange system didn’t work properly.
Drag-and-drop between objects is working again.
Fixed: at 720p resolution, enemy death no longer blocks exit buttons.








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