Blue Fairy Media Games The Restoration of Aphrodisia version 0.16.00 Adult Sex Game

Blue Fairy Media Games The Restoration of Aphrodisia version 0.16.00 - Adult Sex Game

It has been over one hundred years since The Great Exile that saw nearly all of humanity in a desperate flight back to their ancestral homeworld. Now Aphrodisia is in more chaos than ever with a great multi-factional demon civil war all vying to call themselves the one and only Empress of the Demon Empire. After spending the past century trapped as a prisoner-guest of a mysterious Enchantress, you now return to the ruins of a kingdom you once called home and fulfill your destiny in The Restoration of Aphrodisia!
Changelog:
V0.15.02-V0.16.0
New game features:

- All follower-type units on the battlefield (everyone except the player + companions) now have an assigned battlefield role of frontliner, backliner, or healer when deploying regularly

-- Frontliners deploy in the frontline while backliners and healers spawn on the peripherals of the front line or behind it

-- The player and companions deploy in the center-front of the battlefield regardless of how they are equipped. In the future this may be made dynamic or user-defined

-- Units in the healer role now have a tendancy to move toward the nearest injured ally before the end of their turn, when able

- Added unit swapping in battles

-- This is done with the Kitsune Trickster's new combat ability, Quick Swap!, which swaps the positions of two allies

- Added Overwhelm option against hostile NPC parties in the attempt escape panel to permit avoiding of trivially easy battles

-- This works by summing the levels of each team's combatants. The player and companion have a power boost according to the number of items equipped. Some enemy units like the Demon Commander and Fairy Corrupted Queen have higher power levels than other characters.

-- The player party must meet or exceed 1.75x the enemy party's power for Overwhelm to be enabled

-- Additionally, only select enemy parties can be overwhelmed, mainly wandering enemy parties on world maps not tied to any particular quest

- Added Absorption mechanics in battles

-- Casters start absorbing an enemy, immobilizing both units in place for the next one to two rounds, depending on the particular spell

-- At the end of the absorption-stun rounds, the enemy unit is defeated regardless of health or lust amounts. The absorber gains a status effect increasing all their combat skills for for a week.

-- The beneficial status effects from absorbing an enemy can be "stacked" up to three times

-- A character that is being absorbed or is absorbing another is immune from absorption themselves

-- Absorptions can be cancelled in several ways:

--- A configurable chance when the absorbing character takes health or lust damage

--- Either absorber or absorbee is teleported, knocked back, or swapped or with any other unit

-- Absorbing Siren Song is the only combat ability that utilizes this mechanic so far and is owned by the Elf Absorptionist unit and a stronger variant owned by Bonnie McKracken. Absorbing Siren Song can also be granted by equipping the Siren Shanty Sheet offhand equipment item, gained during the Bosom Buddies quest.

-- Absorbed player team's followers can never be recovered post-battle. Companions automatically escape their absorptions.

--- This behavior can be turned off in the campaign customization options. When disabled, the standard stay/leave roll is performed instead.

-- The player is immune to being absorbed in battles

-- Companions can be absorbed but will break free automatically at the end of battle. This may change in the future.

-- Battlefield absorption spells are blocked from being used by both the player and AI when the Absorption theme tag is disabled.

- Some maps can now partially block the player's inventory

-- When blocked, inventory items cannot be used, such as healing or antilust potions, transformation potions, reusable transforming itemss, etc

-- When blocked, equipment cannot be equipped or removed either from the inventory or the player/companion equipment tab

-- This is currently only used for the Bonnie bosom world map

New game content (quests/writing/art/etc):

- Added new quest, Bosom Buddies, a level 17+ quest

-- This can be started by talking to an NPC in Fort Veronica.

-- This quest is hidden when the Absorption tag is disabled.

- Completed Lily's Pleasure Palace quest

-- This now has a third, fourth, and fifth/final client

- Added Wounded Dragon Changeling encounter in Sunrise Archipelago, an encounter where the party can earn a unique Dragon Breath Bracelet enhancing Spellslinging and Toughness, and also granting the flame breath combat ability

- Added Elf Absorptionst follower form. Art is by ClipTF

- Added Bonnie McKracken artwork. Art is by ClipTF.

- Added custom Agnes Clyf artwork for Friends in Far Away quest. Art is by GlobbinArts

- Added two new human starting forms, the "playboy" and "playgirl" options. Art is by GlobbinArts

-- These are currently only available when starting a new campaign

- Added two traps in the dragon colony popup dungeon

- Added rare Amulet of Quick Swap! which grants the Quick Swap! combat ability

- Added uncommon Anklet of the Elements, an anklet equipment item that grants a new combat ability that can give up to several negative elemental-themed status effects on an enemy

- Added new map, Sunrise Archipelago. Can be accessed sailing east of the Giusburg Outskirts region

- Added new Large Pirate Cove popup dungeon scattered around the Sunrise Archipelago map

- Added Bunny Black Shroud Cultists. Art is by Moh Mohpd.

-- These bunny cultists replace the dark elf raider spellslingers in the Sword in the Grass finale battle and have a slightly improved Shrouded Fireball spell

- Added Wyla Northwind artwork, found at the wolf den in the North Shore region. Art is by GlobbinArts.

- More work on Bosom Buddies quest

-- Added random events in Bonnie map

-- Added Bonnie and Pearlie absorption endgames

-- Added alternate way to find the shanty pieces through combat

Miscellaneous:

- All client skill rolls in Lily's Pleasure Palace have been made easier so each attribute point provides 35% chance of success. This means taking the 2-hour adventure skill buff potions makes this quest far easier to succeed with superior outcomes

- The Slime Mother boss fight at the end of Oh My Darlings now uses the battle reinforcements system, spawning several rounds of reinforcement slimes

- The Central Thralltaker camp in First Steps into the Fray now has six demons that appear to reinforce the camp after several rounds of combat

- The Blackhat Grotto pirate grove battle in Willow at the Window now uses reinforcements to spawn more enemies on the ship

- Added pagination to the battle skill bar panel, allowing the player to acess skills beyond the first 9

- The Slime Mother boss fight at the end of Oh My Darlings now uses the battle reinforcements system, spawning several rounds of reinforcement slimes

- The Central Thralltaker camp in First Steps into the Fray now has six demons that appear to reinforce the camp after several rounds of combat

- The Blackhat Grotto pirate grove battle in Willow at the Window now uses reinforcements to spawn more enemies on the ship

- Minor format changes to multitarget panel display text

- Quest cleanup now removes any leftover keys from the Giusburg Treasure Vaults upon completing Spelunking for the Signet

- Added absorption info on combat ability full view

- The chance for enemy units to be concealed before battle in a hostile NPC party interaction is now configurable

- Added a Body Type #/# on the player creation panel to make it easier to return to a liked form+sexual characteristics when moving through the list of options

Cheat/Debug controls (patreon-backer builds only):

- Changed the "complete quest" debug option to also close all individual stages as this could lead to undesired "stage is open" conditions passing on quests marked as completed

-- Note that this is not applied retroactively, so existing errors resulting from this will persist

- Added Sunrise Archipelago teleport option

- Added teleport targets to Port Calvarialle and Bonnie's Bosom world



Bugfixes:

- Fix for filter on load game panel not showing matches that would normally be hidden under the "List all (#)" button

- Trigger zones should no longer launch when a UI element is aleady open. This could lead to rare softlocking problems, as well as forcibly replacing one point of interest with another when combined with a move party effect

- Fix for wrong endgame loading when losing the siege at Whitetail Watch in Friends Far Away quest

- Fix for item filter on trade panel not working correctly, as well as leaving pagination for empty pages

- Fix for typing any 'x' in outfit manager name invoking the close panel hotkey. The hotkey is now suppressed while the name input field has focus.

- Bugfix for player health/lust over/underflows bringing the party out of the geode and soft-locking the player out of the quest when they should have had an endgame instead

- Fix for squabbling slime siblings having no means to progress if the player agrees to help, then asks for more time to prepare

- Fix for incorrect player base sex displaying in the transformation reversal panel

- Fix for transformation reversal panel not resetting to showing current forms when the panel is opened







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