It has been over one hundred years since The Great Exile that saw nearly all of humanity in a desperate flight back to their ancestral homeworld. Now Aphrodisia is in more chaos than ever with a great multi-factional demon civil war all vying to call themselves the one and only Empress of the Demon Empire. After spending the past century trapped as a prisoner-guest of a mysterious Enchantress, you now return to the ruins of a kingdom you once called home and fulfill your destiny in The Restoration of Aphrodisia!
Changelog:
v0.4.00
New game features
- When mousing over an enemy unit in battle, evade chance now only shows for when physical attacks are being considered. If the attack is categorized as magical, reflect chance is displayed instead, and if it lust-based, rebuff chance is shown.
-- This reflects existing battle mechanics; there is no change to actual battle behavior, just the UI.
- Added support for a combat group to choose one of several possible battlefield maps
-- This allows for more variety in battles, particularly in interior locations such as Coalnose Quarry, the upcoming Vault Six-Nine-Six Alpha, the Tidwell Mines
-- Most quest battles will continue to always use one particular battlefield map
- Added support for random enemy team deployment within deploy zones for particular battles
-- This is most noticeable in battles against bimbo patrols in Coalnose Quarry, randomizing which tiles the enemies deploy on rather than always prioritizing the same ones
- Added line-of-sight requirement to engage the player party in local maps between the player party and enemy parties
-- This means wandering hostile NPC parties must now have visual sighting of the player party before they begin pursuit and won't detect the party through walls anymore, making evading enemy patrols far easier
-- Solid black tiles and the dark gray rocky local tiles are the tiles that currently block line of sight. That means enemy parties can still see over certain types of non-traversable terrain, such as over water or through window tiles.
New game content (quests/writing/art/etc):
- Added new quest, Pixie Inna Jar. This can be found in the southeast of the Giusburg Outskirts region.
- Added Pixie Prankster unit. This form has the Zap combat ability, as well as an ability that can teleport up to three enemies randomly to an open tile 4-5 tiles away from their previous location. Artwork is by silververity.
- Added new quest, Reprogramming In Progress.
-- This can be found in central Giusburg Outskirts and requires the new Robotification tag to be enabled.
Added Automaton Guardian form. Art is by hermes3smegistus.
- Added Slime Colony popup Dungeon
-- These can be found in Greenridge Valley and the north of the Vivian Plains once the Oh My Darlings quest is completed, and the Absorption theme tag is enabled
- Added generic artwork for Damia and Damius in The Bimbo of My Enemy quest. Art is by Icy.
-- This artwork will be later used for Court of Lust Agent forms. Damia will receive custom art in the future.
- Added Fox Romancer form. This form deals lust damage and is recruitable at various points of interest. Also added a recipe and transformation potions. Artwork is by silververity.
- Added three new lore books about the historical Siege of Magan
- Added new lore book about the dark elves
- Added Cheerful Fox Camp point of interest in the Vivian Plains. Only visible once First Steps into the Fray quest is completed.
-- Some Fox Romancers can be recruited here once the party has befriended the camp
- Added new music for Coalnose Quarry map. Music is by caeluswindcat
- Added new music by Caelus Windcat. This plays in various darker/more tense levels.
Miscellaneous:
- The spacebar key can now used to pause or unpause time and stop/resume the game simulation at the player's chosen simulation speed.
-- This may help with the new stealth mechanics by allowing for faster input to wait for enemy parties to pass and leave the party's line of sight
- Made some of the outer tiles of the battle inaccessible to prevent units from "hiding" off the edge as much
- Reworked how the game keeps track of maps for battles, both quest and interactions with enemy parties in maps.
-- There should be little no changes in gameplay at this time, but this reworking allows for battle maps to be semi-randomized in the future to offer some more variety and supports future additions such as reinforcement zones and more
- Updated some older quests to use the current convention of 5xp for passing one-time successful skill rolls and 3xp for repeatable ones, such as with traps
- Increased maximum levels of Idle Adventurers recruitable followers in Giusburg Outskirts to range up from 8-10 up to levels 10-12
- Added migration script so any player with Self Maid Mansion quest completed who does not know Lezza's Self Preservation Potion recipe should have it automatically re-learned
-- This is a one-time migration that occurs regardless of whether or not the player actually learned the recipe in the quest. It remains possible to miss learning this recipe in current or new campaigns.
- Added a customizable hard cap on how many betraying followers can join the enemy army in a single battle
-- This should make some quest battles easier where followers frequently transform and betray you
-- If a follower is unable to join a battle due to this change, they will now be moved into a queue for the next eligible battle
- Added a red "Force Tilemap Update" button to the bottom of the escape menu.
-- This may help determine the root cause of why sometimes "ghost" doors occasionally and unpredictably remain in place blocking access. If you witness this bug again, please let us know if this button resolves it or not.
- A floating battle sprite now spawns when a target gains the Bimbonic Infection status effect in battle to make it easier to notice when an infection occurs
- Gave the hostile NPC parties wandering Giusburg Outskirts some escape options
- Replaced satyr wardance spear graphic
- Added map fog to the corrupted fairy grove in North Shore
-- Because this fog didn't exist in the map previously, it will be present upon entering, even if the map has been fully explored already
- Completing the Self Maid Mansion should now no longer removes the potion of mental preservation recipe or the relevant potions from the quest
Cheat/Debug controls (patreon-backer builds only):
- Added option to spawn in a random equipment-type item on Inventory cheat/debug panel
- Added debug option to sync the player's color tones with the select companion
- Added option to add in new followers at a specific level. By default, this will be set to match the player level the first time that panel is opened per play session
- Added option to boost all followers in the party to match the player level if they are below it
Bugfixes:
- Fixed back button in the companion equipment quick equip panel paging forward instead of backward
- Hostile NPC parties should now spawn in Giusburg Outskirts again and not just one of the hostile mermaid pods
- Potential but unlikely bugfix for unlocked doors still blocking party movement inside the formerly inaccessible area
- Bugfix for when trying to administer more than 8 healing or soothing items on different followers and companions at once
- Fix for Refreshed status effect not actually granting any bonus
- Blackjaw crag should no allow for safe follower dismissals
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