Blue Fairy Media Games The Restoration of Aphrodisia version 0.16.00 - Adult Sex Game
It has been over one hundred years since The Great Exile that saw nearly all of humanity in a desperate flight back to their ancestral homeworld. Now Aphrodisia is in more chaos than ever with a great multi-factional demon civil war all vying to call themselves the one and only Empress of the Demon Empire. After spending the past century trapped as a prisoner-guest of a mysterious Enchantress, you now return to the ruins of a kingdom you once called home and fulfill your destiny in The Restoration of Aphrodisia! Changelog: V0.15.02-V0.16.0 New game features:
- All follower-type units on the battlefield (everyone except the player + companions) now have an assigned battlefield role of frontliner, backliner, or healer when deploying regularly
-- Frontliners deploy in the frontline while backliners and healers spawn on the peripherals of the front line or behind it
-- The player and companions deploy in the center-front of the battlefield regardless of how they are equipped. In the future this may be made dynamic or user-defined
-- Units in the healer role now have a tendancy to move toward the nearest injured ally before the end of their turn, when able
- Added unit swapping in battles
-- This is done with the Kitsune Trickster's new combat ability, Quick Swap!, which swaps the positions of two allies
- Added Overwhelm option against hostile NPC parties in the attempt escape panel to permit avoiding of trivially easy battles
-- This works by summing the levels of each team's combatants. The player and companion have a power boost according to the number of items equipped. Some enemy units like the Demon Commander and Fairy Corrupted Queen have higher power levels than other characters.
-- The player party must meet or exceed 1.75x the enemy party's power for Overwhelm to be enabled
-- Additionally, only select enemy parties can be overwhelmed, mainly wandering enemy parties on world maps not tied to any particular quest
- Added Absorption mechanics in battles
-- Casters start absorbing an enemy, immobilizing both units in place for the next one to two rounds, depending on the particular spell
-- At the end of the absorption-stun rounds, the enemy unit is defeated regardless of health or lust amounts. The absorber gains a status effect increasing all their combat skills for for a week.
-- The beneficial status effects from absorbing an enemy can be "stacked" up to three times
-- A character that is being absorbed or is absorbing another is immune from absorption themselves
-- Absorptions can be cancelled in several ways:
--- A configurable chance when the absorbing character takes health or lust damage
--- Either absorber or absorbee is teleported, knocked back, or swapped or with any other unit
-- Absorbing Siren Song is the only combat ability that utilizes this mechanic so far and is owned by the Elf Absorptionist unit and a stronger variant owned by Bonnie McKracken. Absorbing Siren Song can also be granted by equipping the Siren Shanty Sheet offhand equipment item, gained during the Bosom Buddies quest.
-- Absorbed player team's followers can never be recovered post-battle. Companions automatically escape their absorptions.
--- This behavior can be turned off in the campaign customization options. When disabled, the standard stay/leave roll is performed instead.
-- The player is immune to being absorbed in battles
-- Companions can be absorbed but will break free automatically at the end of battle. This may change in the future.
-- Battlefield absorption spells are blocked from being used by both the player and AI when the Absorption theme tag is disabled.
- Some maps can now partially block the player's inventory
-- When blocked, inventory items cannot be used, such as healing or antilust potions, transformation potions, reusable transforming itemss, etc
-- When blocked, equipment cannot be equipped or removed either from the inventory or the player/companion equipment tab
-- This is currently only used for the Bonnie bosom world map
New game content (quests/writing/art/etc):
- Added new quest, Bosom Buddies, a level 17+ quest
-- This can be started by talking to an NPC in Fort Veronica.
-- This quest is hidden when the Absorption tag is disabled.
- Completed Lily's Pleasure Palace quest
-- This now has a third, fourth, and fifth/final client
- Added Wounded Dragon Changeling encounter in Sunrise Archipelago, an encounter where the party can earn a unique Dragon Breath Bracelet enhancing Spellslinging and Toughness, and also granting the flame breath combat ability
- Added Elf Absorptionst follower form. Art is by ClipTF
- Added Bonnie McKracken artwork. Art is by ClipTF.
- Added custom Agnes Clyf artwork for Friends in Far Away quest. Art is by GlobbinArts
- Added two new human starting forms, the "playboy" and "playgirl" options. Art is by GlobbinArts
-- These are currently only available when starting a new campaign
- Added two traps in the dragon colony popup dungeon
- Added rare Amulet of Quick Swap! which grants the Quick Swap! combat ability
- Added uncommon Anklet of the Elements, an anklet equipment item that grants a new combat ability that can give up to several negative elemental-themed status effects on an enemy
- Added new map, Sunrise Archipelago. Can be accessed sailing east of the Giusburg Outskirts region
- Added new Large Pirate Cove popup dungeon scattered around the Sunrise Archipelago map
- Added Bunny Black Shroud Cultists. Art is by Moh Mohpd.
-- These bunny cultists replace the dark elf raider spellslingers in the Sword in the Grass finale battle and have a slightly improved Shrouded Fireball spell
- Added Wyla Northwind artwork, found at the wolf den in the North Shore region. Art is by GlobbinArts.
- More work on Bosom Buddies quest
-- Added random events in Bonnie map
-- Added Bonnie and Pearlie absorption endgames
-- Added alternate way to find the shanty pieces through combat
Miscellaneous:
- All client skill rolls in Lily's Pleasure Palace have been made easier so each attribute point provides 35% chance of success. This means taking the 2-hour adventure skill buff potions makes this quest far easier to succeed with superior outcomes
- The Slime Mother boss fight at the end of Oh My Darlings now uses the battle reinforcements system, spawning several rounds of reinforcement slimes
- The Central Thralltaker camp in First Steps into the Fray now has six demons that appear to reinforce the camp after several rounds of combat
- The Blackhat Grotto pirate grove battle in Willow at the Window now uses reinforcements to spawn more enemies on the ship
- Added pagination to the battle skill bar panel, allowing the player to acess skills beyond the first 9
- The Slime Mother boss fight at the end of Oh My Darlings now uses the battle reinforcements system, spawning several rounds of reinforcement slimes
- The Central Thralltaker camp in First Steps into the Fray now has six demons that appear to reinforce the camp after several rounds of combat
- The Blackhat Grotto pirate grove battle in Willow at the Window now uses reinforcements to spawn more enemies on the ship
- Minor format changes to multitarget panel display text
- Quest cleanup now removes any leftover keys from the Giusburg Treasure Vaults upon completing Spelunking for the Signet
- Added absorption info on combat ability full view
- The chance for enemy units to be concealed before battle in a hostile NPC party interaction is now configurable
- Added a Body Type #/# on the player creation panel to make it easier to return to a liked form+sexual characteristics when moving through the list of options
- Changed the "complete quest" debug option to also close all individual stages as this could lead to undesired "stage is open" conditions passing on quests marked as completed
-- Note that this is not applied retroactively, so existing errors resulting from this will persist
- Added Sunrise Archipelago teleport option
- Added teleport targets to Port Calvarialle and Bonnie's Bosom world
Bugfixes:
- Fix for filter on load game panel not showing matches that would normally be hidden under the "List all (#)" button
- Trigger zones should no longer launch when a UI element is aleady open. This could lead to rare softlocking problems, as well as forcibly replacing one point of interest with another when combined with a move party effect
- Fix for wrong endgame loading when losing the siege at Whitetail Watch in Friends Far Away quest
- Fix for item filter on trade panel not working correctly, as well as leaving pagination for empty pages
- Fix for typing any 'x' in outfit manager name invoking the close panel hotkey. The hotkey is now suppressed while the name input field has focus.
- Bugfix for player health/lust over/underflows bringing the party out of the geode and soft-locking the player out of the quest when they should have had an endgame instead
- Fix for squabbling slime siblings having no means to progress if the player agrees to help, then asks for more time to prepare
- Fix for incorrect player base sex displaying in the transformation reversal panel
- Fix for transformation reversal panel not resetting to showing current forms when the panel is opened
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