Overview:
Catch, Breed, Conquer
You have been sent to found a colony on an island infested with Monstergirls. You'll have to defeat them in combat, and clear their dungeons. Or you capture them, and make them work towards expanding your colony. While they may be workshy in the beginning, an assortment of crafted gear and trainings will turn them into the perfect combatants or workers.
Changelog
Major:
You can transfer monsterggirls and trade items/resources between islands.
Equipment has been rebalanced and 60 new items have been added:
5 new bracers.
13 new collars.
4 new crests.
12 new cuffs, including wrist cuff animations.
4 Divine Sets: Corvinia (5), Dianthe (5), Eloise (9), and Liliana (6).
5 new other equipment pieces.
5 apple related gags and a carrot related plug.
13 new monstergirls:
Spidergirls
Cowgirls
Catgirls
Foxgirls
Succubi
Centaurs
Crabgirls
Scorpiongirls
Jellyfish
Elves
Orcs
Beegirls
Lamias
10 new roles:
Assassin
Barbarian
Drain Mage
Electro Mage
Hunter
Maid
Dairy Cow
Rogue
Sculptor
Sharpshooter
Surgeon
Petrification mechanics for the Lamias.
9 new islands.
A large amount of new recipes for higher tier consumption goods, and buildings to make them in.
The old upkeep system has been replaced by a new needs system.
QoL:
You can now queue advanced trainings if you have queued their prerequisites.
Pressing C works as a pipette tool, copying the building/road for quick building.
The building panel is no longer always visible and has been cleaned up a bit.
When hovering a tech in the tech tree, a tooltip now shows exactly what items it unlocks.
Default weapons no longer show up in the Equipment Production Panel.
Improved the girl selector so it shouldn't flicker and move around as much.
You can now sort girls by compliance.
Farmland can replace roads and roads farmland when building.
You can now build buildings on characters, they will move out of the way.
The housing marker in the top now shows your actual housing capacity instead of your current housing.
Improved the warning handling of buildings.
Added a filter when the game's paused so people don't wonder why they can't move their girls.
Crafting recipes now show which ingredients you're missing in the selector to the right.
ESC now closes the building panel.
ESC, Q, and I now work in Combat.
Unused mod folders are now grayed out in the data editor.
Hovering "Force Combat" now shows the tiles that will be cleared.
The main menu, mod manager, and retreat panels have been cleaned up.
Pacifying a dungeon now immediately clears tiles in its old zone of control.
The UI has been overhauled, removing the ledger and adding a statistics panel similar to Anno 1800.
In the tooltip of any resource you can click through to see all possible ways to create this resource.
Allow the usage of segmented health bars.
Added a new smaller UI for buildings.
Minor:
You can now set the roles of the three other starting crew members.
Monstergirl encroachment will now destroy roads and farmland.
The lust bar now shows the total lust instead of lust increase modifier.
Lust decays at day end instead of at dungeon/combat end.
Lust effects have been upgraded to remove the RNG involved.
Offsets in girl portraits are now fixed instead of moving randomly.
Ports no longer need to be built on specific locations but only need sea adjacency and distance from other ports.
You can now delete ports as long as at least one remains.
There are now Simplified Chinese, Russian and Italian translations.
Breeding textures for the Alraune.
Farmland that is unconnected to a farm will be removed.
Flyers can no longer wear Wrist Cuffs, Pets can no longer wear Armbinders.
Islands now have fertilities, limiting what your farms can grow on them.
Each island now has its own level difficulty curve.
Stat scaling now only affects the base damage of a move.
Techs are no longer researched on an island level but on a global level.
Groups are no longer set on an island level but on a global level.
Buildings are made available depending on your population instead of the old colony level system.
The productivity of waitresses in taverns no longer affects their effect but their range.
Buildings now also cost mana and mana is a global resource created by your population.
Islands are now unlocked based on population instead of prestige.
Improved the loading screen.
Removing equipment in combat that increased max health can no longer kill.
Employed monstergirls will now slowly gain experience depending on their productivity and tier.
The game can now load Hotfix patches.
Descriptions for equipment, buildings, strapons, and islands.
Strapon breeding time no longer increases with strapon tier and has been slightly reduced.
The well endowed gene now increases visual breast size.
Bugfixes:
Yes
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