Overview:
Catch, Breed, Conquer
You have been sent to found a colony on an island infested with Monstergirls. You'll have to defeat them in combat, and clear their dungeons. Or you capture them, and make them work towards expanding your colony. While they may be workshy in the beginning, an assortment of crafted gear and trainings will turn them into the perfect combatants or workers.
Changelog
Major
Laws that give unique effects depending on the path you take, see above.
New Game Settings, see above.
Updated Menu screen.
134 new equipment items as well as descriptions for everything, see above.
Updates to the minibosses and encounters to accomodate the new genes and gear.
Updated building textures.
Updated the tech UI, see above.
Minor
Adventurers now get injuries if they faint in combat. These go away over time but encourage you to be a bit careful.
To compensate, the "unhoused" perk no longer applies to adventurers.
The old Quests have been removed and the Tutorial has been made more prominent.
Divine techs now require the sum of paladins and clerics to be X, instead of either of them.
Temple Building requirements have relaxed to allow for paladins and non-local roles
Unified the Cowgirl and Milk Mage milk recipes.
Added teasing training to increase lust outside of combat.
Updated the dungeon and combat UI.
New animation set for when you're wearing both ankle and wrist cuffs.
Added a dungeon encounter for easier early stone.
On the capture panel, Release has been renamed to Drain and also removes the target from the encounter pool.
You can now force-pacify dungeons if your party's level is high enough.
Updated the dungeon embark panel UI.
There are some new decorations.
Added softlock prevention upon pacifying the last dungeon in Rotummer.
Armors now add durability tokens, preventing them from being immediately stripped.
All physical surgery has been moved to the piercer, the medical center now does magic procedures.
Techs are now unlocked by owning a monstergirl of the race, rather than having unlocked an island that contains them.
Sped up the girl info gear/overview panels.
Dot damage bonus multipliers now stack additively instead of multiplicatively.
Increased game performance for islands with a lot of houses.
You can now unequip Caesti.
Building ghosts now have a small animation when dragging.
New Songbird cursed role for Harpies.
Brilliand cleaned up role renames and made them moddable.
There's new overworld music by Arvin.
Islands are now moddable.
Updated the Centaur racial moves to no longer overlap with role-related moves.
QoL
[SELF] remove_ration is now hidden so the capture tool tooltips are cleaner.
Training Recipe Tooltips now show what building the training needs.
GeneTooltips now also show the amount of genes extracted.
You can disable cosmetics and items using cosmetics are clearer.
Roles in the Glossary now show which races can have them.
Haraberu made the housing upgrade cost more visible to prevent player confusion.
Small Training Display now shows the training target.
Combat Shortcuts: 1-10 for moves, <- Pause -> for Left-Wait-Right, Z-X for Catching Tools/Equipment.
Overworld Hotkeys: Space to Pause, Numbers for Speed, Tab to cycle.
Added fertility and monster availability to the World Island Descriptions.
Added the resulting move in the move upgrade tooltips for roles.
Gene tooltips now show the racial source of a gene.
Empty housing is now indicated in the tooltip.
Allowed setting race restriction for houses and autofilling them.
Allowed saving in the overworld with Ctrl-S.
Allowed building multiple farms at once.
Allowed selecting farmland from the farm building.
Showed the effect of damage reduction modifier in the block tooltip.
You now respawn at the last port you placed or teleported to.
Allowed setting the force combat button in the hotkeys.
Allowed changing bust size inthe character creator.
You can now see the max health breakdown in the overview panel.
Perk tooltips now also show the perk duration if it is not permanent.
Improved ManaGrowth and Population Tooltips.
Brilliand improved a lot of tooltips.
Added a tier indicator on the wearable tooltips
Gene Tailoring now also allows using genes of higher tiers
You can now select to keep your breeding filter stored for the next breeding sessions.
You can now queue role changes directly in the role panel
The housing auto-assign will automatically remove invalid girls from housing
Throwable gear is now sorted based on the compliance it gives
Improved clarity of the new tech UI
Capture Items that equip an item, no longer equip that item against minibosses
Second, dynamic, overworld track for more developed colonies
Expanded the softlock prevention
Minor map changes to Yarmouth to prevent placing your port on dungeons and allow for a simple transfer spot
Translations
Chinese translation by HCPTangHY.
Polish translation by Kjujp.
Spanish translation by Jeffri88.
Balance
Guard now always full guards and gets more damage reduction at higher tiers.
Miniboss encounter now depend purely on level instead of a mix of level and dungeon difficulty.
Chastity Belts are now available earlier.
Centaurs can no longer wear panties.
It's now harder to equip gear to minibosses.
Subsidies are only granted when you have <10K mana.
Increased mana rewards from lower tier housing.
Quickshot now takes sight instead of focus.
Rebalances the Shrine radius calculations, the limit is now generally around 10 and they incorporate the miko dress.
Needs buildings now scale with the square root of productivity instead of linearly.
Palace is now island-unique and requires a noble to operate.
Lamia petrification is now a training, the Lamia Ranching now transmutes materials.
Reducing an enemies max_health no longer reduces her health (unless her health is higher than the new max_health).
The nose ring that gives extra compliance for rams now also works for cow and centaur.
Added some small hills to Texel and added bunnies to Texel and Marches.
Eloise's lay on hands now crits on a mule target instead of bleed.
Reworked shatter to reduce block and equipment.
A racial move for Alraune/Dryad has been replaced with Vinestrip.
Replaced the Drain Mage's leech life with aphrodisiac bite, to prevent overlap with the Succubus racial move
Heavily decreased higher tier genes occuring in the wild.
Trading posts are now unlocked by Borkum, and T3 islands require 2 fewer laws.
Strengthened the turn based tokens (grovel/encore/frenzy)
Knit Blindfold/Sweater now do damage
Made drain_experience less harsh and put a lust requirement on Draining Kiss
T4-5 Divine Tech requirements have lower requirements but need more insight to research
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