Overview:
Hard Stuck is an erotic turn-based dungeon crawler inspired by the original roguelike "Rogue".
The goal of the game is to fight your way through a dungeon filled with monsters and traps to reach the last floor,
discovering the functions of obfuscated items and interacting with various curios along the way.
Changelog:
v0.5 early access 2
Edit (hotfix 1):
Sorry, I should have caught these during testing.
Game will now show the correct version on title screen and in logs.
Added a new save patcher for ea1 saves.
Original post below:
The second combat floor has been transformed into a castle-ish themed floor. With fancy carpets and a new unique statue puzzle. There are four clayman statues in a room, and one of them holds the key to the floor vault. Attack the correct one to get the key instantly, attack the wrong one and they all become hostile. There is one note on each of the first three combat floors, each of which rules out one of the statues.
Originally I wasn't quite sold on the simplistic textures for the claymen, but I think they look a lot better in game than they did in Blender.
Also there's a new feature room with three chests in it, two of which are mimics. It can spawn on any floor that has a room bigger than 3x7 or 7x3.
One request that keep popping up is for the option to customize Chloe's breast size. I was going to use the new layered animation system coming to blender, to possibly add another animated blend like the belly scaling that's in the game currently.
But it looks like the system won't be coming anytime soon, so I added an option to scale Chloe' breast bones to the customization menu.
The option needs to be enabled in the settings menu and will use the breast physics during cinematics when the value is above 1.
It was meant to just be a temporary goofy bonus feature for the early access builds, but it works surprisingly well even at higher values. It does have a lot of clipping issues though, especially during cinematics.
It would be great to have a fully working procedural system in place, instead of adding on more animation work. So I'll be experimenting some more with it when I have the time.
Other than that there are some new decor tiles scattered around the dungeon. There needs to be a lot more for variation but i feel they already break up the monotony of the floor designs even if there are just a couple of them.
Thank you all so much for your support.
Full list of changes below:
New stuff:
New "Castle" themed floor that replaces "Dungeon XL".
New "Clayman" enemy.
New living statue puzzle exclusive to the castle floor.
New mimics and chest feature room.
New Clayman standing doggy cinematic.
New Wolfman anal cinematic.
4 new decor tiles added.
New optional breast size customization.
Added a new generic version of the home stage for dungeon cinematics.
Changes:
Added the Crate stage as a cinematic option (Thanks to Myahmary for the suggestion).
Added the new generic home stage as a cinematic option.
Near full rework of free camera mode. Now allows for greater ranges of fov.
Made some changes to the light attached to the cinematic camera. It should look less glossy during extreme closeups.
The shallow graves now have a 40% chance to spawn two skulls.
The ring of mana now grants extra mana when attacking rather than mana regen.
The ring of recharging and ring of mana have been added to the vault loot.
Bugfixes:
The ring of mana has been added to the loot pool (Thanks to Myahmary for the bug report).
Fixed an issue with rings/scrolls not showing/showing BUC state in certain menus.
Fixed a beanbag chair clipping through Chloe's foot in the defeat cinematics (Thanks to Foxfire for the bug report).
Fixed cinematic freecam not actually using camera modifier input for anything.
Fixed NPC AI's move to home location behavior hard locking the game on floors without stairs (Thanks to Ravenmire for the bug report).
Cheat lights added to some cinematics with tall characters now change color based on the stage.
Fixed the minotaur bath cinematic not working properly when viewed through the memory selection menu.
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